
- #6502 EMULATOR FOR LINUX HOW TO#
- #6502 EMULATOR FOR LINUX GENERATOR#
- #6502 EMULATOR FOR LINUX FULL#
- #6502 EMULATOR FOR LINUX CODE#
They are a photographic process that uses non-color dyes, usually derived from plants. I’m running out of energy, but a couple of weeks ago, I was experimenting with creating anthotypes.
#6502 EMULATOR FOR LINUX FULL#
We are trying to see if we can lure them all down again at once so we can have them trapped, get mom fixed and maybe see if we can get the babies rehomed before they go full feral. My guess is that they are 8-10 weeks old. Patches and Whittaker showed up with five kittens, three of them sort of patchy (although with little orange that we see in mom) and the other two inky black solid color. She was obviously nursing for some time, but we hadn’t seen the babies. We’ve suspected that Whittaker is the daddy for a long time, given that they occasionally show up together. Patches is a female who was obviously pregnant around the same time. He tested positive for FIV, which makes him not a good candidate for adoption given that I have two indoor cats already, so he’s back out roaming. He got into a fight with something six or eight weeks ago, and we ended up trapping him and taking him to the vet, where he got some antibiotics and was neutered and microchipped. In other news, we’ve been taking care of a couple of feral cats whom we’ve named Whittaker and Patches. Here is the new one with a smaller Babco vise for size comparison. I applied some Citristrip to bring the entire thing down to bare metal, and now the project is stalled while I consider how I’m going to finish the vise. I disassembled it all to base components, and in the process got tons of old grease all over my workbench. I soaked the wrench in some vinegar for 18 hours, and then hit it with a wire brush and it turned out well. I cleaned up the draw knife with some 320 sandpaper and WD-40, and it turned out pretty nice. In other news, I went to an estate sale and got a couple of other goodies, including an antique PS&W draw knife, an old Vlchek auto wrench, and a very large (75 pound) Rock Island No, 574 vice. Note: the 6502 emulator above doesn’t have a proper implementation of BCD mode in the 6502, which makes the scoring incorrect until you sort it out.
#6502 EMULATOR FOR LINUX GENERATOR#
In particular, deciphering the abstract functioning of the vector generator took me a while to sort out.īut I eventually got it sorted out. Over the next several days, I managed to get most of the emulator cobbled together while watching Psych reruns. It’s pretty straightforward to do a half-assed job of this, and I got about 60% of the opcodes implemented before I got grumpy, and decided to cheat by using rather nice little 6502 emulator core which was placed in the public domain. I started trying to write my own emulator. So instead I embarked upon creating an emulator for the Atari game Asteroids. I briefly considered writing a full emulator for BattleZone, but it seemed difficult because while the main processor for the machine was my old familiar pal, the 6502, it also included a custom processor that was designed to handle the math necessary to render the tanks in 3D.
#6502 EMULATOR FOR LINUX CODE#
This, combined with some very simple (and very slow) vector rasterization code I wrote lead to me extracting some very cool outlines directly from the arcade roms. Luckily, a bit o work on the internet lead me to the vector ROMs and how the backdrops were encoded.
#6502 EMULATOR FOR LINUX HOW TO#
I had also considered trying to figure out how to extract the vectors that it draws, perhaps with an eye to creating a bit o hanging wall art using EL wire and the vector shapes. I had long wished to actually understand more about how this game managed to achieve the 3D graphics which were quite revolutionary for its time. I had already been doing some research into the old Atari arcade game Battlezone. But it also got me back into being interested in writing another emulator. I also relearned a small amount of the subtleties of that hardware which I had forgotten. While goofing around a few weeks ago, I tried to recompile it, but had some difficulties which I eventually ironed out. A couple of years ago I wrote an emulator for the 8080 microprocessor so I could make an emulator for the original Space Invaders games. In the past I’ve written an emulator for the DEC PDP-1 so I could run SpaceWar!, one of the very first video games. I’ve been interested in writing emulators for old computers for quite some time.
